Starting Points:
Okay. I am bumping the number of base points up to 125
Disdvantages will remain at 35 points. Quirks will remain at 5 points.
Keep in mind that you will be participating in a highly regulated organization. Severe personality traits will not be allowed in high security military organizations. Severe phobia's and other mental disorders will get you a one way ticket to civilian life and possibly a trip to the mental ward of a local military hospital
Character Types:
This is a short list of the types of characters I am looking for in this game. It is not required or expected that any one PC cover more than one position. If needed the GM will fill in empty slots.
| Title/Rank |
Background |
Player |
| Team Leader /Captain |
Military |
Tod |
| Team NCO/First Seargent |
Military |
Rupert |
| Team NCO |
Military |
Greg (unofficially) |
| Team Specialist |
Military |
Red |
| Team Specialist |
Military |
John |
| Archeologist/Scientist |
Civilian |
Suz |
| Astrophysics/Scientist |
Civilian |
|
This list is subject to change.
I've been debating with myself over including other branches of the military in this game. In the movie the entire operation was run and manned by the Air Force. In the TV series the Marines are used for base security and for a couple of the SG teams. There is some debate as to the authenticity of Special Operations Teams in the Airforce. Especially peretaining to ground combat. There are many examples of Special Operation Wings in the Air Force. Mostly pertaining to air support for a variety of ground troop situations. But there are some obscure references to Air Force ground units with Special Operations training. With that in mind. The SG-13 military characters will be from an Air Force Special Operations background. We'll leave guarding the base to the Marines. You may opt to use any of the Special Forces templates in the Special Ops book that do not exceed the point limitations. As long as it is understood that you will still be an Air Force character. You can still be thae nastiest knarliest special operations commando allowable by the points. Just that your dress uniform is blue. Enjoy.
NEW:
Advantages
| Required Advantages |
| Name |
Reference
|
Cost
|
Type |
| Fit |
C25
|
0
|
Military/Civilian |
| Rank, Capt. (Team Leader |
B22
|
0
|
Military |
| Rank, Sgt. (Team NCO) |
B22
|
0
|
Military |
This is the current list of required advantages for PCs. This list is subject to change.
Okay...I've decided that I'm going to make the cost for the team officer's and the team NCO's rank 0. Basically this will give those two PC's a few extra points to deal with those pesky administrative and command skills needed.
Latest changes. I've dropped the cost for Fit to 0 Anyone taking Improved or Very fit will get to spend 5 points less on it.
| Desired Advantages |
| Name |
Reference
|
Cost
|
Type |
| Absolute Direction |
B19
|
5
|
Military |
| Absolute Timing |
B19
|
5
|
Military |
| Acute Senses |
B19
|
2/level
|
Military |
| Alertness |
B19
|
5/level
|
Military |
| Ambidexterity |
B19
|
10
|
Military |
| Breath Holding 1-2 |
C21
|
2/level
|
Military |
| Charisma* |
B19
|
5/level
|
Military/Civilian |
| Combat Reflexes |
B20
|
15
|
Military |
| Common Sense |
B20
|
10
|
Military/Civilian |
| Danger Sense |
B20
|
15
|
Military |
| Doublt Jointed |
B20
|
5
|
Military/Civilian |
| Extra Fatigue 1-4 |
C24
|
3/level
|
Military |
| Extra Hit Points 1-4 |
C24
|
5/level
|
Military |
| Fearlessness |
C25
|
2/level
|
Military |
| Hard to Kill 1-2 |
C25
|
5/level
|
Military |
| High Pain Threshold |
B20
|
10
|
Military |
| Intuition |
B20
|
15
|
Military/Civilian |
| Language Talent |
B20
|
2/level
|
Military/Civilian |
| Less Sleep 1-5 |
C27
|
3/level
|
Military |
| Luck |
B20
|
15 or 30
|
Military/Civilian
|
| Manual Dexterity |
C27
|
3/level
|
Military/Civilian |
| Night Vision |
B22
|
10
|
Military |
| Peripheral Vision |
B22
|
15
|
Military |
| Reputation* |
B17
|
Varies
|
Military/Civilian |
| Resistant to Poison |
C29
|
5
|
Military |
| Strong Will |
B23
|
4/level
|
Military |
| Tempurature Tolerance 1-2 |
C30
|
1/level
|
Military |
| Toughness |
B23
|
10 or 25
|
Military |
| Voice* |
B23
|
10
|
Military |
| Collected |
C22
|
5
|
Military/Civilian |
| Composed |
C22
|
5
|
Military/Civilian |
| Imperturbable |
C26
|
10
|
Military/Civilian |
| Disease Resistant |
C24
|
5
|
Military/Civilian |
| Immunity to Disease |
B20
|
10
|
Military/Civilian |
| Rapid Healing |
B23
|
5
|
Military/Civilian |
| Very Rapid Healing |
C31
|
15
|
Military/Civilian |
| Improve Fit - Very Fit |
C31
|
5 - 15
|
Military Civilian |
*Especially useful for Officers and NCOs. A positive reaction makes command easier
Some Decorations give an instantly recognized reputation. Also useful for civilian scientist advisors.
Disadvantages:
As stated previously, 35 points will be allowed for disadvantages.
The following tables show the requirements for military and civilian characters, a list of desireable and allowable disadvantages for all PC's characters.
| Required Disadvantages |
| Name |
Reference
|
Cost
|
Type |
| Secret |
C78
|
0
|
Military/Civilian |
| Extremely Hazardous Duty |
C78
|
0
|
Military/Civilian |
These disadvantages are required by all PC's and will not be included in the point costs
| Desired Disadvantages |
| Name |
Reference
|
Cost
|
Type |
| Code of Honor |
B31/SpecOps50
|
-10
|
Military |
| Fanatacism |
B33/SpecOps50
|
-15
|
Military/Civilian |
| Honesty |
B33
|
-10
|
Military/Civilian |
| Sense of Duty |
B39
|
-5
|
Military |
| Truthfulness |
B37
|
-5
|
Military/Civilian |
| Workaholic |
C95
|
-5
|
Military/Civilian |
These are disadvantages that it would be desirable to have, but not required. The Gurps® Special OPs book is referred to as there are descriptions of the various military codes of honor listed.
| Acceptable Disadvantages |
| Name |
Reference
|
Cost
|
Type |
| Bad Sight (correctable) |
B27
|
-10
|
Military/Civilian |
| Bloodlust |
B31
|
-10
|
Military |
| Callous |
C86
|
-6
|
Military/Civilian |
| Chummy |
C87
|
-5
|
Military |
| Compulsive Behaviour |
B32
|
-5
|
Military/Civilian |
| Dependants |
B38
|
-5
|
Military/Civilian |
| Gluttony |
B33
|
-5
|
Military/Civilian |
| Greed |
B33
|
-15
|
Military/Civilian
|
| Gullibility |
B33
|
-10
|
Military/Civilian
|
| Impulsiveness |
B33
|
-10
|
Military/Civilian
|
| Intolerance |
B34
|
-5/-10
|
Military/Civilian
|
| Laziness |
B34
|
-10
|
Military/Civilian
|
| Lecherousness |
B34
|
-15
|
Military/Civilian
|
| Obession |
C93
|
-5/-15
|
Military/Civilian
|
| Overconfidence |
B34
|
-10
|
Military/Civilian
|
| Stubborness |
B37
|
-5
|
Military/Civilian
|
These disadvantages are acceptable by the GM for the character types listed.
| Prohibited Disadvantages |
| Name |
| Addiction |
Alcoholism
|
Amnesia
|
Berserk |
|
Cannot Learn
|
Chronic Depression
|
Delusions
|
Dyslexia
|
|
Flashbacks
|
Kleptomania
|
Lunacy
|
Manic-Depressive
|
|
Meglomania
|
Non-Iconographic
|
Paranoia
|
Prefrontal Lobotomy
|
|
Pyromania
|
Short Attention Span
|
Split Personality
|
Voices
|
|
Combat Paralysis*
|
Confused
|
Cowardice
|
Edgy
|
|
Glory Hound
|
Indecisive
|
Low Empathy
|
Low Self Image
|
|
Pacifism*
|
Phobias
|
Post Combat Shakes*
|
Reclusive
|
| Bad Back |
Bad Sight |
Blindness |
Color Blindness |
| Deafness |
Delicate Metabolism |
Dependancy |
Dwarfism |
| Epilepsy |
Fat |
Giantism |
Hard of Hearing |
| Hemophilia |
Hunchback |
Lame |
Mute |
| Night Blindness* |
No Depth Perception |
One Arm |
One Eye |
| One Hand |
Quadriplegic |
Terminally Ill |
Tourette's Syndrome |
| Unfit |
Very Unfit |
Weak Immune System |
|
* Prohibited to military characters only. Civilians characters could have these disadvantages but they should be consideres carefully.