Character Generation:
as of 6/30/04

Most of the items on this list, have so far, come from the GURPs® Special OPs book.Additions or subtractions may be included at anytime up until game start. Check back frequently.

Starting Points:
Okay. I am bumping the number of base points up to 125
Disdvantages will remain at 35 points. Quirks will remain at 5 points.
Keep in mind that you will be participating in a highly regulated organization. Severe personality traits will not be allowed in high security military organizations. Severe phobia's and other mental disorders will get you a one way ticket to civilian life and possibly a trip to the mental ward of a local military hospital

Character Types:
This is a short list of the types of characters I am looking for in this game. It is not required or expected that any one PC cover more than one position. If needed the GM will fill in empty slots.
Title/Rank Background Player
Team Leader /Captain Military Tod
Team NCO/First Seargent Military Rupert
Team NCO Military Greg (unofficially)
Team Specialist Military Red
Team Specialist Military John
Archeologist/Scientist Civilian Suz
Astrophysics/Scientist Civilian
This list is subject to change.
I've been debating with myself over including other branches of the military in this game. In the movie the entire operation was run and manned by the Air Force. In the TV series the Marines are used for base security and for a couple of the SG teams. There is some debate as to the authenticity of Special Operations Teams in the Airforce. Especially peretaining to ground combat. There are many examples of Special Operation Wings in the Air Force. Mostly pertaining to air support for a variety of ground troop situations. But there are some obscure references to Air Force ground units with Special Operations training. With that in mind. The SG-13 military characters will be from an Air Force Special Operations background. We'll leave guarding the base to the Marines. You may opt to use any of the Special Forces templates in the Special Ops book that do not exceed the point limitations. As long as it is understood that you will still be an Air Force character. You can still be thae nastiest knarliest special operations commando allowable by the points. Just that your dress uniform is blue. Enjoy.

NEW:
Advantages
Required Advantages
Name
Reference
Cost
Type
Fit
C25
0
Military/Civilian
Rank, Capt. (Team Leader
B22
0
Military
Rank, Sgt. (Team NCO)
B22
0
Military
This is the current list of required advantages for PCs. This list is subject to change.
Okay...I've decided that I'm going to make the cost for the team officer's and the team NCO's rank 0. Basically this will give those two PC's a few extra points to deal with those pesky administrative and command skills needed.
Latest changes. I've dropped the cost for Fit to 0 Anyone taking Improved or Very fit will get to spend 5 points less on it.

Desired Advantages
Name
Reference
Cost
Type
Absolute Direction
B19
5
Military
Absolute Timing
B19
5
Military
Acute Senses
B19
2/level
Military
Alertness
B19
5/level
Military
Ambidexterity
B19
10
Military
Breath Holding 1-2
C21
2/level
Military
Charisma*
B19
5/level
Military/Civilian
Combat Reflexes
B20
15
Military
Common Sense
B20
10
Military/Civilian
Danger Sense
B20
15
Military
Doublt Jointed
B20
5
Military/Civilian
Extra Fatigue 1-4
C24
3/level
Military
Extra Hit Points 1-4
C24
5/level
Military
Fearlessness
C25
2/level
Military
Hard to Kill 1-2
C25
5/level
Military
High Pain Threshold
B20
10
Military
Intuition
B20
15
Military/Civilian
Language Talent
B20
2/level
Military/Civilian
Less Sleep 1-5
C27
3/level
Military
Luck
B20
15 or 30
Military/Civilian
Manual Dexterity
C27
3/level
Military/Civilian
Night Vision
B22
10
Military
Peripheral Vision
B22
15
Military
Reputation*†
B17
Varies
Military/Civilian
Resistant to Poison
C29
5
Military
Strong Will
B23
4/level
Military
Tempurature Tolerance 1-2
C30
1/level
Military
Toughness
B23
10 or 25
Military
Voice*
B23
10
Military
Collected
C22
5
Military/Civilian
Composed
C22
5
Military/Civilian
Imperturbable
C26
10
Military/Civilian
Disease Resistant
C24
5
Military/Civilian
Immunity to Disease
B20
10
Military/Civilian
Rapid Healing
B23
5
Military/Civilian
Very Rapid Healing
C31
15
Military/Civilian
Improve Fit - Very Fit
C31
5 - 15
Military Civilian
*Especially useful for Officers and NCOs. A positive reaction makes command easier
†Some Decorations give an instantly recognized reputation. Also useful for civilian scientist advisors.

Disadvantages:
As stated previously, 35 points will be allowed for disadvantages.
The following tables show the requirements for military and civilian characters, a list of desireable and allowable disadvantages for all PC's characters.
Required Disadvantages
Name
Reference
Cost
Type
Secret
C78
0
Military/Civilian
Extremely Hazardous Duty
C78
0
Military/Civilian
These disadvantages are required by all PC's and will not be included in the point costs

Desired Disadvantages
Name
Reference
Cost
Type
Code of Honor
B31/SpecOps50
-10
Military
Fanatacism
B33/SpecOps50
-15
Military/Civilian
Honesty
B33
-10
Military/Civilian
Sense of Duty
B39
-5
Military
Truthfulness
B37
-5
Military/Civilian
Workaholic
C95
-5
Military/Civilian
These are disadvantages that it would be desirable to have, but not required. The Gurps® Special OPs book is referred to as there are descriptions of the various military codes of honor listed.

Acceptable Disadvantages
Name
Reference
Cost
Type
Bad Sight (correctable)
B27
-10
Military/Civilian
Bloodlust
B31
-10
Military
Callous
C86
-6
Military/Civilian
Chummy
C87
-5
Military
Compulsive Behaviour
B32
-5
Military/Civilian
Dependants
B38
-5
Military/Civilian
Gluttony
B33
-5
Military/Civilian
Greed
B33
-15
Military/Civilian
Gullibility
B33
-10
Military/Civilian
Impulsiveness
B33
-10
Military/Civilian
Intolerance
B34
-5/-10
Military/Civilian
Laziness
B34
-10
Military/Civilian
Lecherousness
B34
-15
Military/Civilian
Obession
C93
-5/-15
Military/Civilian
Overconfidence
B34
-10
Military/Civilian
Stubborness
B37
-5
Military/Civilian
These disadvantages are acceptable by the GM for the character types listed.

Prohibited Disadvantages
Name
Addiction
Alcoholism
Amnesia
Berserk
Cannot Learn
Chronic Depression
Delusions
Dyslexia
Flashbacks
Kleptomania
Lunacy
Manic-Depressive
Meglomania
Non-Iconographic
Paranoia
Prefrontal Lobotomy
Pyromania
Short Attention Span
Split Personality
Voices
Combat Paralysis*
Confused
Cowardice
Edgy
Glory Hound
Indecisive
Low Empathy
Low Self Image
Pacifism*
Phobias
Post Combat Shakes*
Reclusive
Bad Back Bad Sight Blindness Color Blindness
Deafness Delicate Metabolism Dependancy Dwarfism
Epilepsy Fat Giantism Hard of Hearing
Hemophilia Hunchback Lame Mute
Night Blindness* No Depth Perception One Arm One Eye
One Hand Quadriplegic Terminally Ill Tourette's Syndrome
Unfit Very Unfit Weak Immune System
* Prohibited to military characters only. Civilians characters could have these disadvantages but they should be consideres carefully.